

Spectres: Motion down to towards and press kick Stun Ghosts: Motion down to back and press kick Sliding Choke Grab: Motion down to towards and press punch Power Neck Breaker: Hold punch for 3 seconds and release Rug Slam: Towards, towards, kick, and press kick repeatedly for up to 4 hits Overhead Razor: Motion down to towards and press punch Hammer: Towards, towards, power kick, then tap kick repeatedly for up to 4 hitsįace Slam: After a grab, press down, down, power kick, then tap kick repeatedly for up to 4 hitsĬharge Razor: Hold punch for 3 seconds, then release Joybuzzer: Hold punch for 3 seconds, then releaseĭropkick: Hold power kick for 3 seconds, then releaseĬlapper: Motion down to towards and press punch, then tap punch repeatedly for up to 4 hits I guess it all boils down to which version you'd prefer to play and in my opinion, you can't go wrong with any of them.These special moves should work in any version of WWF WrestleMania. The DOS port is also pretty competent, almost being indistinguishable from the arcade original, but like the others, it adds nothing new. Both play pretty much the same otherwise. The Saturn smarts a little with some incredibly long loading times, but it handles the vibrancy of the 2D sprites much better. Both the PlayStation and Saturn ports each have the complete arcade experience on the discs with a little polish added to the presentation. The 32-bit systems also fare pretty well. Other ports - including the arcade original - has you pressing the standard kick and punch keys simultaneously instead. The SEGA releases also have a button dedicated to 'run' which is used to perform moves by bouncing off the ropes. Both are playable but it's the SEGA 32X version that shines from the fourth console generation. The 16-bit consoles suffer the most with the SNES game reducing the fighters from 8 to 6 while the Mega Drive / Genesis port plays a little choppily. There's enough content here that will satisfy more than just fans.Ĭoming out in 1995, the game received a multitude of ports, most of which played pretty well and do so to this day. It makes a comparatively slow-moving faux sport frenetic and fun for your average gamer. Doink the scary-looking clown can breathe fire, bones will fly out of the Undertaker if he takes a good hit while heavy punches could launch your opponent to a height three times your size. The moves that each of the eight characters (or six for the SNES port) perform often verge on the fantastical. While there is a 3D plane represented in the digitized 2D imagery, Midway's arcade classic plays more like a one-on-one fighter in the same vein as their other coin-op cash cow Mortal Kombat. In what is perhaps one of the best WWF games before SmackDown at the turn of the millennium, WWF Wrestlemania: The Arcade Game is ironically unlike most wrestling games.
